TENG XUE
TENG is a multidisciplinary artist and creative technologist developing content for animation, architecture, virtual reality, installations, film, experiential events, and exhibitions.
With a background spanning multiple branches of art and design, his work centers on the development of an experimental audiovisual language—fusing space, animation, light, audiovisual into immersive, sensory experiences.
Driven by a deep interest in the intersections of technology and perception, TENG crafts innovative narratives across physical and digital environments. In addition to his solo practice, he is the co-founder of SPIRA9, a creative studio based in Shanghai and London, dedicated to pushing the boundaries of contemporary visual culture support merging artists.
PRESS
&
INTERVIEWS
PROFESSIONAL EXPERIENCE
08/2024 - Presentart & curatorial resident – spira9 Art (London)
03/2023 – 06/2025
Designer – Sybarite (London)
- 09/2021 – 12/2022
Researcher – Interactive Architecture Lab (London)
I was involved in interdisciplinary research aimed at exploring the convergence of architecture, technology, and interactive
design. Within this realm, my activities encompassed research, experimentation, and the development of interactive
architectural systems, responsive environments, and immersive spatial experiences. I collaborated closely with experts from
diverse artistic and technical disciplines, spanning performing arts, digital media, spatial interaction, anthropology, sociology,
cybernetics, and cognitive neuroscience. Together, we pushed the boundaries and delved into innovative possibilities at the
intersection of these fields.
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08/2021 – 04/2022
Architect – Ballistic Architecture Machine (Beijing & New york)
I actively participated in numerous interactive installations and landscape design projects, as well as international art
competitions, including the Shanghai Urban Space Art Festival.
- 08/2020 – 08/2021
Interaction and 3D Designer – OneFlipped Interaction Design Studio (Beijing & Shanghai)
I held primary responsibility for interactive space, installation, and exhibition design. Furthermore, I spearheaded the technical
development of innovative interactive hardware and interfaces for art installations. Noteworthy accomplishments include
leading several large-scale art installation design projects for international light and art festivals, most of which were designed
independently by myself and received widespread attention.
- 01/2020 – 08/2020
Architect – PLAT ASIA Atelier – DH Jung Studio (Beijing)
As a designer within a team of five, I assumed responsibility for multiple cultural, public architecture, and installation design
projects, overseeing their progression from conceptualization to detailed design stages. I also served as the lead designer for a
Mountain View Restaurant and Anaya Beach Hotel projects during this tenure. Additionally, I played a vital role for an art center
exterior installation design, which saw successful completion in 2020.
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07/2019 – 09/2019
Junior Sociological Researcher – Chinese Academy of Social Sciences (Beijing)
EXHIBITION, PERFORMANCE & FESTIVAL HIGHLIGHTS
2025
2024
- (UglyDuck Gallery, London, UK)
- (European Civic Education, Tirana, Albania)
Evolutionary Space Vol3: An Undefined Covariable
(ArtSect Gallery, London, UK)
Digital Art
(Collect Art Gallery, Tbilisi, Georgia)
- (Indra Gallery, London, UK)
- (The Handbag Factory, London, UK)
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BORDERS ‘Experimental Video and Short Film Curated Showreel
(Vienna Contemporary Art Space, Vienna, Austria)
- (Kora Contemporary Art Center, Lecce, Italy)
2023
Identity Circle – Florence Contemporary Art Exchange Exhibition
(Florence, Italy)
Presented Ovah - THE R34LN355 BALL and Nocturnal Animals. Hosted by the National Association of Fine Arts of Italy and promoted by ISOLART.
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Art Week Italia di Santa Maria del Fiore
(ISOLART Gallery, Florence, Italy)
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Art on Loop - Contemporary Art Exhibition
(HolyArt Gallery, Athens, Greece)
Transient Synesthesia
(Guangzhou Opera House, Guangzhou, China)
Designed real-time visual effects for an interactive classical music live performance, collaborating with musician Florencio.
Disappearing Landscape
(Modular Exhibition Space, Shanghai, China)
A five-day exhibition inspired by sustainability and traditional Chinese landscapes. Featured modular interactive projections, gradually dismantled by visitors.
2022
Ars Electrinica Festival 2022: Welcome to Planet B
(Linz, Austria)
Showcased Ovah series and premiered the third iteration of interactive gloves.
London Festival of Architecture
(London, UK)
Presented Ovah Realness, including the debut of interactive gloves from the Ovah series.
Radical Bodies - Interactive architecture Lab Project Fair
(London, UK)
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Symbiotic Matters - Interactive architecture Lab Project Fair
(London, UK)
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The Fifteen Show
(London, UK)
2021Fantistical Rendezvous
(Today Art Museum, Beijing, China)
Floating Apartment - Contemporary Art Exhibition
(Taikoo Li, Beijing, China)
2020
Solana Light Festival – Stay Strong, Stay Shining
(Solana, Beijing, China)
Yeah to Z – Immersive Visual Art Exhibition
(Modern Art Museum, Shanghai, China)
Co-created seven art scenes blending NPC interactions and mechanical devices for an exhibition with a gaming component.
- Florentia Light Festival
(Florentia Village, Tianjin, China)
2019
Beijing Design Week – Landscape Inside & Outside the City
(Baita Temple, Beijing, China)
Participated as one of six exhibiting designers. Curated and designed the exhibition space.
Solana Light Festival
(Solana, Beijing, China)
Displayed light-based installations in collaboration with festival organizers.
Xueyuan Co-Imagination – "Chengshi" Design Festival
(Xueyuan Road, Beijing, China)
-
Carpoly Urban Life Lab Design Exhibition
(Yanqingli, Shanghai, China)
Designed two interactive spaces exploring creative applications of color spaces.
2017
Beijing Design Week 2017 - Homesick Beijing, The Story of ChangXinDian
(Red Wall Garden Hotel, Beijing, China)
AWARDS
- Visual Art Competition of National Forest Germplasm Resource Bank – 2nd Prize
- Beijing Interactive Urban Space Design Competition – Excellence Award
- The 2nd "Tianhua Cup" National Architectural Design Competition – Excellence Award
- National Innovation and Sociology Studies Program Awards – Outstanding Research Prize
- BFU Graduation Design Project – 1st Class Prize
- Haidian District Art and Design Prize – 2nd Class Prize
EDUCATION
Bachelor of Architecture in Architecture and Urban Design
School of Landscape Architecture, Beijing Forestry University
Master of Architecture in Design for Performance and Interaction
Bartlett School of Architecture, University College London
Artist program within the Ars Electronica Festival in partnership with JKU, supported by the Federal Ministry of Education, Science, and Research of Austria