TENG XUE
TENG is a multidisciplinary artist and creative technologist developing content for animation, architecture, virtual reality, installations, film, experiential events, and exhibitions.
With a background spanning multiple branches of art and design, his work centers on the development of an experimental audiovisual language—fusing space, animation, light, audiovisual into immersive, sensory experiences.
Driven by a deep interest in the intersections of technology and perception, TENG crafts innovative narratives across physical and digital environments. In addition to his solo practice, he is the co-founder of SPIRA9, a creative studio based in London, dedicated to pushing the boundaries of contemporary visual culture support merging artists.
PRESS
&
INTERVIEWS
PROFESSIONAL EXPERIENCE
10/2025 - Present
Freelance Creative – Squint/Opera (London)
Working across visual storytelling, spatial design, and speculative environments, contributing to concept-driven projects that merge architecture, media, and narrative.
08/2024 - Present
Creative Director – spira9 Art (London)
Leading the artistic direction and curatorial vision of an emerging art platform. Developing exhibitions, collaborations, and cross-disciplinary projects that engage contemporary culture through a global and experimental lens.
03/2023 – 06/2025
Designer – Sybarite (London)
Contributed to high-end architectural and spatial design projects, focusing on experiential environments and narrative-led design strategies across retail and cultural contexts.
- 09/2021 – 12/2022
Researcher – Interactive Architecture Lab (London)
Engaged in interdisciplinary research exploring the intersection of architecture, technology, and human interaction. Developed experimental systems and responsive environments, collaborating across fields including performance, digital media, anthropology, and cognitive science to investigate new forms of spatial experience.
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08/2021 – 04/2022
Architect – Ballistic Architecture Machine (Beijing & New york)
Worked on interactive installations, landscape interventions, and international competitions. Contributed to projects presented in global cultural contexts, including the Shanghai Urban Space Art Festival.
- 08/2020 – 08/2021
Interaction and 3D Designer – OneFlipped Interaction Design Studio (Beijing & Shanghai)
Led the design and development of interactive installations and exhibition environments. Directed both spatial concepts and technical systems, creating large-scale works for international light and art festivals, with several independently authored projects gaining wide recognition.
- 01/2020 – 08/2020
Architect – PLAT ASIA Atelier – DH Jung Studio (Beijing)
Collaborated within a small design team on cultural and public architecture projects, from concept to detailed design. Acted as lead designer on key commissions including a mountain-view restaurant and the Anaya Beach Hotel, and contributed to a completed art center installation.
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07/2019 – 09/2019
Junior Sociological Researcher – Chinese Academy of Social Sciences (Beijing)
EXHIBITION, PERFORMANCE & FESTIVAL HIGHLIGHTS
2025
2024
- (UglyDuck Gallery, London, UK)
- (European Civic Education, Tirana, Albania)
Evolutionary Space Vol3: An Undefined Covariable
(ArtSect Gallery, London, UK)
Digital Art
(Collect Art Gallery, Tbilisi, Georgia)
- (Indra Gallery, London, UK)
- (The Handbag Factory, London, UK)
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BORDERS ‘Experimental Video and Short Film Curated Showreel
(Vienna Contemporary Art Space, Vienna, Austria)
- (Kora Contemporary Art Center, Lecce, Italy)
2023
Identity Circle – Florence Contemporary Art Exchange Exhibition
(Florence, Italy)
Presented Ovah - THE R34LN355 BALL and Nocturnal Animals. Hosted by the National Association of Fine Arts of Italy and promoted by ISOLART.
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Art Week Italia di Santa Maria del Fiore
(ISOLART Gallery, Florence, Italy)
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Art on Loop - Contemporary Art Exhibition
(HolyArt Gallery, Athens, Greece)
Transient Synesthesia
(Guangzhou Opera House, Guangzhou, China)
Designed real-time visual effects for an interactive classical music live performance, collaborating with musician Florencio.
Disappearing Landscape
(Modular Exhibition Space, Shanghai, China)
A five-day exhibition inspired by sustainability and traditional Chinese landscapes. Featured modular interactive projections, gradually dismantled by visitors.
2022
Ars Electrinica Festival 2022: Welcome to Planet B
(Linz, Austria)
Showcased Ovah series and premiered the third iteration of interactive gloves.
London Festival of Architecture
(London, UK)
Presented Ovah Realness, including the debut of interactive gloves from the Ovah series.
Radical Bodies - Interactive architecture Lab Project Fair
(London, UK)
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Symbiotic Matters - Interactive architecture Lab Project Fair
(London, UK)
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The Fifteen Show
(London, UK)
2021Fantistical Rendezvous
(Today Art Museum, Beijing, China)
Floating Apartment - Contemporary Art Exhibition
(Taikoo Li, Beijing, China)
2020
Solana Light Festival – Stay Strong, Stay Shining
(Solana, Beijing, China)
Yeah to Z – Immersive Visual Art Exhibition
(Modern Art Museum, Shanghai, China)
Co-created seven art scenes blending NPC interactions and mechanical devices for an exhibition with a gaming component.
- Florentia Light Festival
(Florentia Village, Tianjin, China)
2019
Beijing Design Week – Landscape Inside & Outside the City
(Baita Temple, Beijing, China)
Participated as one of six exhibiting designers. Curated and designed the exhibition space.
Solana Light Festival
(Solana, Beijing, China)
Displayed light-based installations in collaboration with festival organizers.
Xueyuan Co-Imagination – "Chengshi" Design Festival
(Xueyuan Road, Beijing, China)
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Carpoly Urban Life Lab Design Exhibition
(Yanqingli, Shanghai, China)
Designed two interactive spaces exploring creative applications of color spaces.
2017
Beijing Design Week 2017 - Homesick Beijing, The Story of ChangXinDian
(Red Wall Garden Hotel, Beijing, China)
AWARDS & SHORTLISTS
- [d]arh Award 2024 Best Light Art Shortlisted
- Visual Art Competition of the National Forest Germplasm Resource Bank
- Beijing Interactive Urban Space Design Competition
- The 2nd "Tianhua Cup" National Architectural Design Competition
- National Innovation and Sociology Studies Program Awards
- BFU Graduation Design Project
- Haidian District Art and Design Prize
EDUCATION
Bachelor of Architecture in Architecture and Urban Design
School of Landscape Architecture, Beijing Forestry University
Master of Architecture in Design for Performance and Interaction
Bartlett School of Architecture, University College London
Artist program within the Ars Electronica Festival in partnership with JKU, supported by the Federal Ministry of Education, Science, and Research of Austria