TENG XUE

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TENG is a multidisciplinary artist developing content for ARCHITECTURE, VR, INSTALLATIONS, FILMS, experiential events and more. He has worked in different branches of art and design, with his work mainly oriented to the development of an experimental audiovisual language through a mix of SPACE, ANIMATIONS, light, VISUALS and sound. Aside from working as a visual CREATOR, he also co-founded ELIXIRT, a creative studio based in SHANGHAI and LONDON.



PROFESSIONAL EXPERIENCE

  • 08/2024 - Present

    Co-Founder – spira9 (London & Shanghai)


  • 07/2023 – Present

    Co-Founder – Elixirt Studio (London & Shanghai)

    Interactive experience design studio integrating art, design, and technology to deliver impactful digital experiences.

  • 03/2023 – Present

    Designer – Sybarite (London)

    Designed engaging AR, VR, interactive displays, and immersive media projects.

  • 08/2021 – 04/2022

    Researcher – Interactive Architecture Lab (London)

    Conducted interdisciplinary research on architecture, interactive design, and responsive environments, working across disciplines including performing arts, cybernetics, and cognitive neuroscience.

  • 08/2020 – 08/2021

    Interaction and 3D Designer – OneFlipped Interaction Design Studio (Beijing & Shanghai)

    Led interactive space and exhibition design projects for major international light and art festivals.

  • 08/2020 – 08/2021

    Junior Architect – PLAT ASIA Atelier – DH Jung Studio (Beijing)

    Worked on cultural architecture and installation design, leading projects such as Anaya Beach Hotel and Mountain View Restaurant.

  • 09/2021 – 12/2022

    Architect (Part-Time Remote) – Ballistic Architecture Machine (Beijing)

    Contributed to landscape design projects and international art competitions.

  • 07–11/2019

    Junior Sociological Researcher – Chinese Academy of Social Sciences (Beijing)


ART & DESIGN PROJECT HIGHLIGHTS

  • Yeah to Z 

    (Shanghai) – Developed seven immersive scenes combining NPC interactions and mechanical devices.

  • Beijing Design Week 2019

    – Designed and curated the “Symbiosis between Ancient City and Vigorous Community” exhibition.

  • Ars Electronica Festival 2022 (Austria)

    – Showcased the Ovah series in the "Extended Realms" theme.

  • Solana Light Festival

    (Beijing) – Designed a radiant, large-scale light installation.

  • MA/IN Festival

    (Lecce, Italy) – Presented immersive works exploring the convergence of sound, space, and visuals.

  • London Festival of Architecture

    – Debuted interactive gloves within the Ovah series.

EXHIBITIONS, PERFORMANCES & FESTIVALS

    2024

  • Violent Bodies

    (UglyDuck Gallery, London, UK)

  • Evolutionary Space Vol3: An Undefined Covariable

    (ArtSect Gallery, London, UK)

  • Digital Art

    (Collect Art Gallery, Tbilisi, Georgia)

  • Nexart Supermarket

    (Indra Studio, London, UK)

  • About Time

    (The Handbag Factory, London, UK)

  • MA/IN Festival

    (Kora Contemporary Art Center, Lecce, Italy)

    2023

  • Identity Circle – Florence Contemporary Art Exchange Exhibition

    (Florence, Italy) 
    Presented Ovah - THE R34LN355 BALL and Nocturnal Animals. Hosted by the National Association of Fine Arts of Italy and promoted by ISOLART.

  • Transient Synesthesia

    (Guangzhou Opera House, Guangzhou, China)
    Designed real-time visual effects for an interactive classical music live performance, collaborating with musician Florencio.

  • Disappearing Landscape 

    (Modular Exhibition Space, Shanghai, China)
    A five-day exhibition inspired by sustainability and traditional Chinese landscapes. Featured modular interactive projections, gradually dismantled by visitors.

    2022

  • London Festival of Architecture

    (Linz, Austria)
    Showcased Ovah series and premiered the third iteration of interactive gloves.

  • London Festival of Architecture 

    (London, UK)
    Presented Ovah Realness, including the debut of interactive gloves from the Ovah series.

  • The Fifteen Show

    Shanghai, China

    2020

  • Solana Light Festival – Stay Strong, Stay Shining

    (Solana, Beijing, China)
Designed the main light installation independently and collaborated with Filthy Luker to introduce their inflatable light art to China.
(Sohu Coverage)

  • Carpoly Urban Life Lab Design Exhibition

    (Yanqingli, Shanghai, China)
    Designed two interactive spaces exploring creative applications of color spaces.

  • Yeah to Z – Immersive Visual Art Exhibition 

    Modern Art Museum, Shanghai, China
    Co-created seven art scenes blending NPC interactions and mechanical devices for an exhibition with a gaming component.

  • Florentia Light Festival 
    Florentia Village, Tianjin, China


    2019

  • Beijing Design Week – Landscape Inside & Outside the City

    (Baita Temple, Beijing, China)
    Participated as one of six exhibiting designers. Curated and designed the exhibition space.

  • Solana Light Festival 

    Solana, Beijing, China
    Displayed light-based installations in collaboration with festival organizers.

  • Xueyuan Co-Imagination – "Chengshi" Design Festival 

    Xueyuan Road, Beijing, China

    2017

  • Beijing Design Week – Homesick Beijing, The Story of ChangXinDian

    (Red Wall Garden Hotel, Beijing, China)

  • Presented site-specific artworks exploring Beijing's cultural memory

  • Plants Hunters – The Immersive Exhibition, Beijing Forestry University, Beijing, China

  • Showcased nature-inspired interactive exhibits.


AWARDS

  • Visual Art Competition of National Forest Germplasm Resource Bank                       – 2nd Prize
  • Beijing Interactive Urban Space Design Competition                               – Excellence Award
  • The 2nd "Tianhua Cup" National Architectural Design Competition                  – Excellence Award
  • National Innovation and Sociology Studies Program Awards               – Outstanding Research Prize
  • BFU Graduation Design Project                                                     – 1st Class Prize
  • Haidian District Art and Design Prize                                             – 2nd Class Prize


INTERVIEWS & MEDIA RECOGNITIONS

  • Al-Tiba9 Contemporary Art (interview & review)
  • Artist Talk Magazine (featured)
  • Collect Art Gallery (interview & review)
  • 101 Contemporary Artists and More... Vol. 5 (featured)
  • Beijing Design Week 2019,
  • Ars Electronica 2022 Panels

EDUCATION

  • Festival University

Artist program within the Ars Electronica Festival in partnership with JKU, supported by the Federal Ministry of Education, Science, and Research of Austria

  • Bachelor of Architecture in Architecture and Urban Design

School of Landscape Architecture, Beijing Forestry University 

  • Master of Architecture in Design for Performance and Interaction

Bartlett School of Architecture, University College London









CONTACT:

OLIVERXTS966@GMAIL.COM
Tuesday Oct 5 2021

FOR COMMISSIONS AND FURTHER INFO PLZ CONTACT: OLIVERXTS966@GMAIL.COM